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"Beepo," Winter 2020
Contributions:
Rigging, prop modeling, render wrangling
"Beepo" was conceptualized as a parody of self-driving cars. I was responsible for all the character rigs. It was interesting having a project with three rigs, each of which operated entirely differently.
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Beepo's face, despite being a "2D character", has a full 3D rig. He is built using NURBs surfaces, controlled with clusters. He is animated in an independent file, rendered out as a 2D sequence, then displayed in-scene on the car's screens.
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