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"Slippery Slope," Summer 2021

Contributions:

All rigging, daughter model/clothing sim, environment models, render wrangling

"Slippery Slope" was a group project that spanned 9 months of development. I was responsible for all character rigs. I loved this project because its story necessitated a complex face rig. I had a blast exploring multiple systems to give the dad a wide range of expressions.

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The daughter's movements are much more muted. Despite this, she helped me grow in other areas. I was responsible for her model, rig, and outfit, which I created and simmed within Marvelous Designer (except for the fuzzy aspects, which were made in xGen by Jackson Spencer). 

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©2024. Travis Hausman.

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