top of page
"Slippery Slope," Summer 2021
Contributions:
All rigging, daughter model/clothing sim, environment models, render wrangling
"Slippery Slope" was a group project that spanned 9 months of development. I was responsible for all character rigs. I loved this project because its story necessitated a complex face rig. I had a blast exploring multiple systems to give the dad a wide range of expressions.
​
The daughter's movements are much more muted. Despite this, she helped me grow in other areas. I was responsible for her model, rig, and outfit, which I created and simmed within Marvelous Designer (except for the fuzzy aspects, which were made in xGen by Jackson Spencer).
​
bottom of page